CM: Interview List
CM: interview @ www.onrpg.com
The current State of Control Monger only took a little over 3 1/2 Months to develop. My partner David Blasdell did all the game code and we did not use anyone else’s Engine. All the world design and game concepts where done by me and we had 2 other artists (midien and devx) do the character models and textures. We had 2 sound guys, one did all the game sound (Brandon E.B. Ward) and the other did the title track (Wilbert Roget II).
CM: interview @ www.GamerGod.com
Clyde Bielss: The Free version of the game is just that, "Free," and we do not plan to make any money off the free version. Our partner company www.hypernia.net has been nice enough to run our official servers free of charge to the public.
CM: interview @ www.warcry.com
"Control Monger is a futuristic team-based online first-person shooter," said Clyde Bielss, CEO of MindSurge. "The game is set after the age of the galactic gold and silver rush, in a world where the battles over the valuable metals came so frequently that it became a way of life."
CM: interview @ www.onlinegamingradio.com
I did a radio interview with Online Gaming Radio and im telling you it was SOOO fun! The guys over at http://radio.ogaming.com are some of the nicest and craziest bunch to hang out with. If you missed the live interview we will be adding a download link to it soon.
CM: interview @ www.mondespersistants.com
L'équipe de MindSurge Entertainment, responsable du développement du MMORPG Freeworld, développe en parallèle un FPS futuriste nommé Control Monger. Récemment, Clyde Bielss, le CEO de MindSurge, nous a offert l'exclusivité d'une interview concernant l'annonce du développement d'une version MMOG de leur FPS.